#ifndef terrainH
#define terrainH


//--------------------------------------------------------------------------------------
// 

#include "terraingrid.h"

class Terrain
{
public:
	Terrain();
	virtual ~Terrain();

private:
	Terrain(Terrain& terr);
	const Terrain& operator=(Terrain& terr);

protected:
	TerrainGrid*	m_pTerrainGird;
	int				m_TileSizeX;
public:
	bool SetTerrainSize(int iTile);
	bool Render();
};

#endif